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Jump Logs: Starting Out (#1) | April 2026
This is the first entry in the development blog series for my indie game (and remake), Dimension Jumper , titled Jump Logs. After a year and a half of development, I’ve decided to commit to monthly updates leading up to the Steam page launch and beyond. The plan is to keep these going all the way to full release, with videos and trailers attached along the way. These won’t be super long posts, just a quick look at what I worked on over the previous month, and what’s coming ne
7 days ago


Inside the Ruins: Motivation & Fixes (#2)
Hello, and welcome to the second edition of 'Inside the Ruins'. Firstly, I want to apologise for not delivering on monthly blogs. I was very busy during the month of November and therefore, unable to post about the current state of The Forsaken Ruins. To save me from feeling guilty in the future, I have decided to ditch monthly blogs completely (that lasted long) and rather post whenever I see fit. In addition, I have decided to give myself extra time to properly finish off
Dec 30, 2021


Inside the Ruins: Hardships (#1)
Hello, and welcome to the first edition of 'Inside the Ruins.' Starting from October, expect to see monthly blogs that provide an in-depth look at the current state of The Forsaken Ruins. Moreover, these blogs are intended to offer insight into a wider area of game development, including topics such as; overcoming roadblocks, managing project scope, mistakes made during development and general motivation. I hope to continue working on The Forsaken Ruins right up until the end
Oct 20, 2021
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