Project 13
Unannounced Multiplayer Horror Game
![Menu_Screenshot_2[PA].png](https://static.wixstatic.com/media/2c1d35_fcbc896b5e204f799321bb5f777d629a~mv2.png/v1/fill/w_600,h_337,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Menu_Screenshot_2%5BPA%5D.png)
Role(s): Producer, 3D Artist, Gameplay Designer, Level Designer, Multiplayer Programmer, Narrative Designer, & QA Tester
Studio: Team Cerberus
Team Size: 3
Platform: PC
Engine & Tools: Unity (C#), Photon Engine, Photoshop, Blender
Timeline: May 2019 - Present
Tags: 3D, Action, Horror, Multiplayer, Stealth, Survival Horror, Team-Based
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Updated: 01 Jan 2025
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What started as a board game during my second year at Solent University has since transformed into a 3D multiplayer horror game, developed in Unity alongside my close friends, Matt Corben and Kyle Cornwell. This ongoing project has been a massive learning experience, as I’ve taken on nearly every aspect of game development.
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As of the end of 2024, we are still actively working on the game, although our attention is also divided between this project and the development of a point-and-click game. This multiplayer horror game is my first attempt at networked gameplay, and working with Photon Fusion has taught me a great deal about multiplayer programming. Although I can’t share much yet, I’m excited for the day when we can reveal more about this project, as it is the longest-running one I’ve worked on to date.
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My Contribution
Contributing to all aspects of development, from multiplayer integration and design to project management and collaboration.
[Producer]
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I use a Kanban board to track tasks, which helps me stay efficient as both a QA tester and project manager.​
[Gameplay Designer]
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I was responsible for designing and programming a variety of survivor and killer perks, an in-game store, items, and weapons.
[Level Designer]
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Designed levels and used Blender to create items and weapons.
​[Multiplayer Programmer]
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I’ve worked across all disciplines of game development, including multiplayer programming, and integrated Photon Fusion into Unity.
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Screenshots
These in-game screenshots highlight pre-alpha menus, though many assets are currently placeholders.
![Menu(UI)_Screenshot_1[PA].png](https://static.wixstatic.com/media/2c1d35_58dca54b4e8148b3ad528421d6d73593~mv2.png/v1/fill/w_448,h_252,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Menu(UI)_Screenshot_1%5BPA%5D.png)
![Menu(UI)_2_Screenshot_3[PA].png](https://static.wixstatic.com/media/2c1d35_2c9c49cc0776418db31d0b5ff1dab74a~mv2.png/v1/fill/w_448,h_252,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Menu(UI)_2_Screenshot_3%5BPA%5D.png)

![Menu_2_Screenshot_4[PA].png](https://static.wixstatic.com/media/2c1d35_34bac88ef6c6497fa967f8216c8d1e59~mv2.png/v1/fill/w_448,h_252,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Menu_2_Screenshot_4%5BPA%5D.png)



