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Project 13 (Unannounced Multiplayer Horror Game)
About
Project 13 is the codename for an upcoming multiplayer live-service horror game. In the game, players take on the roles of either survivors or killers in an asymmetric experience where strategy, teamwork, and survival are key.
Project Info
Role(s): Game Producer, Game Developer
Team Size: 2
Timeline: May 2019 - Present
Engine: Unity (C#)
Tags: 3D, Action, Horror, Multiplayer, Stealth, Survival Horror
Updated: Mar, 2026
Developed by myself and two others under our studio name, Team Cerberus, Project 13 originally began as a board game during my second year at Southampton Solent University. Since then, it has evolved into a 3D multiplayer horror game built in Unity.
As of the end of 2024, development is still ongoing, although our time is currently split between this project and the development of our point-and-click adventure game. Project 13 also marks my first experience working with networked gameplay, and integrating Photon Fusion into the project has taught me a great deal about multiplayer programming and synchronisation.
While we’re not ready to share too many details just yet, I’m excited for the day we can reveal more about the project, as it has become the longest-running game I’ve worked on to date.
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On this project, I primarily work as a Game Producer while also contributing as a Game Developer. As Game Producer, I manage development using a Kanban board to track tasks and keep the team organised and focused. As Game Developer, I helped adapt an original board game concept, created at Solent University, into a digital format. While some mechanics have evolved, such as the removal of turn-based movement, the core ideas and systems from the original design continue to shape the game.
I was also responsible for designing and programming a variety of survivor and killer perks, as well as implementing key systems, including the in-game store, items, and weapons. In addition, I contributed to the development of the game’s exterior environments and used Blender to model several in-game items and weapons. I also supported networking by integrating Photon Fusion into Unity, helping to establish the foundation for the game’s multiplayer systems.
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Project 13 was the first major project I began after completing my undergraduate degree. With more time to dedicate to development than we had as students, we were determined to create something that pushed beyond the scope of a typical student project.
As the game is still in active development, it’s difficult to reflect on the full journey just yet. However, looking at what we’ve achieved so far, the project has grown into something much larger than we initially anticipated. While some systems have been challenging to implement (particularly given the complexities of multiplayer development), the majority of the core systems are now in place, including Steam integration.
Looking ahead, our goal is to continue refining the systems we’ve built before moving further into art production. Ultimately, we hope to develop a stable pre-alpha build that we can release publicly, allowing players to try the game and begin building an audience around the project.