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Game developer and producer with experience leading cross-disciplinary teams in a studio of over 50 developers. Currently volunteering as Producer at indie start-up Burning Cinder Games, with previous roles as Product Owner and Design Director at Thunder Blossom Games.

Dimension Jumper (2026)

Game Developer

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Inspired by Sorcery (1985) for the Amstrad CPC, Dimension Jumper reinterprets the retro classic with modern UI/UX design and fully integrated local multiplayer.

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        1             15 Months (Ongoing)           Unity (C#)

Terrifying Tales: Watcher's Point (2026)

Game Producer, QA Lead, Sound Designer

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Developed as part of Burning Cinder Games, Terrifying Tales: Watcher’s Point is a narrative-driven horror game created by graduates determined to push beyond the boundaries of a traditional student project.

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       9             19 Months (Ongoing)           Unreal Engine 5 (C++)

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        6            7 Months           Unreal Engine 5 (C++)

Consortium's Fall (2025)

Game Designer, Video Editor, QA Tester

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Consortium's Fall: Echoes of Xo'lara is a sci-fi roguelite twin-stick shooter about a people’s budding rebellion against a ruthless oppressor.

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        54             5 Months          Unreal Engine 5 (C++)

Whispers of Deceit (2024)

Product Owner, Design Director, Backend Team Member

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Developed as a live-service horror game, Whispers of Deceit featured replayable haunt scenarios combining cooperative survival with narrative twists, inspired by Betrayal at House on the Hill and Mansions of Madness.

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        1            6 Months           Unity (C#)

Seven Nights in Horshaw House (2024)

Game Developer

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Developed as my MA Final Major Project, Seven Nights in Horshaw House explores how removing traditional respite mechanics, such as pausing, impacts emotional and spatio-temporal immersion in survival horror games.

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        1            4 Months           Unity (C#)

The Forsaken Ruins (2020)

Game Developer

 

Developed as my BSc Final Major Project and first Steam release, The Forsaken Ruins is a horror game inspired by Amnesia: The Dark Descent (2010), with a focus on AI systems, puzzle design, sound, and level design.

Falmouth University (2022-2024)

MA Indie Game Development

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Achieved Merit (M-PG) in Indie Game Development. Notable module grades include Final Major Project (Dist.), 
Game Development (Dist.), Indie Game Start-Up (Merit), and Co-Creative Design & Development Practice (Merit).
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Solent University (2017-2020)

BSc (Hons) Computer Games (Indie)

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Graduated with First-Class Honours in Computer Games (Indie), earning full marks (100/100) in the Final Major 
Project, along with A grades in Video Game Design, Mobile Applications, and Sound for Games.

  • Professional Scrum Master (PSM I), Scrum.org certified. 

  • Guest speaker at Christ Hospital School in 2023 and 2024, delivering talks to students about indie game development and careers in the games industry.

  • Strong understanding of Agile/Scrum workflows, sprint planning, and cross-disciplinary collaboration. 

  • Experienced in iterative design processes, playtesting, and refining content based on feedback. 

I’m a 28-year-old game developer and producer currently working on a range of volunteer-led projects. I collaborate closely with cross-disciplinary teams to help bring ideas to life.

I have a First-Class BSc in Computer Games (Indie), an MA in Indie Game Development, and a Professional Scrum Master 
(PSM Icertification. I like finding the balance between creative problem-solving and organised production, and I'm always looking for ways to get better and help teams work well together.

I enjoy trying out different genres and challenges, and I make sure every project teaches me something new. If you want to know more, you can connect with me on LinkedIn. I'm always open to talking about my work, the games industry, or anything related to games.

 

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