

Game developer and producer with experience leading cross-disciplinary teams in a studio of over 50 developers. Currently volunteering as Producer at indie start-up Burning Cinder Games, with previous roles as Product Owner and Design Director at Thunder Blossom Games.
Dimension Jumper (2026)
Game Developer
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Inspired by Sorcery (1985) for the Amstrad CPC, Dimension Jumper reinterprets the retro classic with modern UI/UX design and fully integrated local multiplayer.

1 15 Months (Ongoing) Unity (C#)
Terrifying Tales: Watcher's Point (2026)
Game Producer, QA Lead, Sound Designer
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Developed as part of Burning Cinder Games, Terrifying Tales: Watcher’s Point is a narrative-driven horror game created by graduates determined to push beyond the boundaries of a traditional student project.

9 19 Months (Ongoing) Unreal Engine 5 (C++)

6 7 Months Unreal Engine 5 (C++)
Consortium's Fall (2025)
Game Designer, Video Editor, QA Tester
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Consortium's Fall: Echoes of Xo'lara is a sci-fi roguelite twin-stick shooter about a people’s budding rebellion against a ruthless oppressor.

54 5 Months Unreal Engine 5 (C++)
Whispers of Deceit (2024)
Product Owner, Design Director, Backend Team Member
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Developed as a live-service horror game, Whispers of Deceit featured replayable haunt scenarios combining cooperative survival with narrative twists, inspired by Betrayal at House on the Hill and Mansions of Madness.

1 6 Months Unity (C#)
Seven Nights in Horshaw House (2024)
Game Developer
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Developed as my MA Final Major Project, Seven Nights in Horshaw House explores how removing traditional respite mechanics, such as pausing, impacts emotional and spatio-temporal immersion in survival horror games.

1 4 Months Unity (C#)
The Forsaken Ruins (2020)
Game Developer
Developed as my BSc Final Major Project and first Steam release, The Forsaken Ruins is a horror game inspired by Amnesia: The Dark Descent (2010), with a focus on AI systems, puzzle design, sound, and level design.
Falmouth University (2022-2024)
MA Indie Game Development
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Achieved Merit (M-PG) in Indie Game Development. Notable module grades include Final Major Project (Dist.),
Game Development (Dist.), Indie Game Start-Up (Merit), and Co-Creative Design & Development Practice (Merit).​
Solent University (2017-2020)
BSc (Hons) Computer Games (Indie)
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Graduated with First-Class Honours in Computer Games (Indie), earning full marks (100/100) in the Final Major
Project, along with A grades in Video Game Design, Mobile Applications, and Sound for Games.
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Professional Scrum Master (PSM I), Scrum.org certified.
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Guest speaker at Christ Hospital School in 2023 and 2024, delivering talks to students about indie game development and careers in the games industry.
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Strong understanding of Agile/Scrum workflows, sprint planning, and cross-disciplinary collaboration.
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Experienced in iterative design processes, playtesting, and refining content based on feedback.