Seven Nights in Horshaw House
Falmouth University - Final Major Project (GDO750)
Released: Dec 2023
Project Length: 6 months
Team Size: 1
Platform: PC
Engine & Tools: Unity, Audacity
Published: itch.io
Social: Wix Blogs
Research Papers: The Tension of Terror, Reflective Documentation
Tags: 3D, Action, Atmospheric, Dark, Experimental, First-Person, Indie, Mystery, Rich Story, Singleplayer, Survival Horror
Description & Modes
Here is the description of the game and the associated game modes for this title.
In Seven Nights in Horshaw House, you step into the role of Detective Henry Ward, summoned to the mysterious Horshaw House to uncover its dark secrets. With an eerie presence lurking in the shadows and a haunted history to unveil, your quest is to collect seven elusive skulls to put the spirits of the house to rest. But beware, for the evil forces of the mansion won't yield their secrets easily. Explore, investigate, and face the unknown to uncover the truth within seven nights.
This project explores the impact of removing respite mechanics on emotional and spatio-temporal immersion in survival horror games.
Contribution
Animator, Gameplay Programmer (C#), Gameplay Designer, Marketing & Sound Designer.
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Dynamic Respite Mechanics
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Inventory system
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Dialogue system
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Enemy AI
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Day and night cycle
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Interaction system
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Spirit realm
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Cinemachine
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King of the Hill
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Scripted events
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Story & Books
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SFX
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VFX
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Teaser trailer
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Beauty shots
Screenshots
Here is a trailer, presentation and in-game screenshots showcasing gameplay from Seven Nights in Horshaw House.