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Seven Nights in Horshaw House

Falmouth University - Final Major Project (GDO750)

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Released: Dec 2023

Project Length: 6 months

Team Size: 1

Platform: PC

Engine & Tools: Unity, Audacity

Published: itch.io

Social: Wix Blogs

Research Papers: The Tension of Terror, Reflective Documentation

Tags: 3D, Action, Atmospheric, Dark, Experimental, First-Person, Indie, Mystery, Rich Story, Singleplayer, Survival Horror

 

Description & Modes

Here is the description of the game and the associated game modes for this title.

In Seven Nights in Horshaw House, you step into the role of Detective Henry Ward, summoned to the mysterious Horshaw House to uncover its dark secrets. With an eerie presence lurking in the shadows and a haunted history to unveil, your quest is to collect seven elusive skulls to put the spirits of the house to rest. But beware, for the evil forces of the mansion won't yield their secrets easily. Explore, investigate, and face the unknown to uncover the truth within seven nights.

This project explores the impact of removing respite mechanics on emotional and spatio-temporal immersion in survival horror games.

Contribution

Animator, Gameplay Programmer (C#), Gameplay Designer, Marketing & Sound Designer.

  • Dynamic Respite Mechanics

  • Inventory system

  • Dialogue system

  • Enemy AI

  • Day and night cycle

  • Interaction system

  • Spirit realm

  • Cinemachine

  • King of the Hill

  • Scripted events

  • Story & Books

  • SFX

  • VFX

  • Teaser trailer

  • Beauty shots

Screenshots

Here is a trailer, presentation and in-game screenshots showcasing gameplay from Seven Nights in Horshaw House.

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