Capture the Flag
Solent University - Artificial Intelligence for Games (DAC619)
Released: Dec 2019
Project Length: 3 months
Team Size: 1
Platform: PC
Engine & Tools: Unity
Available on request
Tags: 3D, Action, AI, Arcade, Combat, Score, Strategy
Description & Modes
Here is the description of the game and the associated game modes for this title.
Capture the Flag (AI) is a visual representation of real-time GOB (Goal Oriented Behaviour) or Utility AI, using Unity standard assets. Inspired by the popular multiplayer playlist 'Capture the Flag', this tech demo is my own attempt at such a program. Special thanks to Matt Corben and Kyle Cornwell for their insight on this project.
Contribution
Gameplay Programmer (C#) & Designer (G.O.B).
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Combat
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Power-ups
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Pickups
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Defence
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Capture
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Healing
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Combat
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Stand-fast
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Healing
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Movement
Screenshots
Here are in-game screenshots showcasing gameplay from Capture the Flag.