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Capture the Flag

Solent University - Artificial Intelligence for Games (DAC619)

Heal.PNG

Released: Dec 2019

Project Length: 3 months

Team Size: 1

Platform: PC

Engine & Tools: Unity

Available on request

Tags: 3D, Action, AI, Arcade, Combat, Score, Strategy

Description & Modes

Here is the description of the game and the associated game modes for this title.

Capture the Flag (AI) is a visual representation of real-time GOB (Goal Oriented Behaviour) or Utility AI, using Unity standard assets. Inspired by the popular multiplayer playlist 'Capture the Flag', this tech demo is my own attempt at such a program. Special thanks to Matt Corben and Kyle Cornwell for their insight on this project. 

Contribution

Gameplay Programmer (C#) & Designer (G.O.B).

  • Combat 

  • Power-ups 

  • Pickups

  • Defence 

  • Capture 

  • Healing

  • Combat 

  • Stand-fast 

  • Healing 

  • Movement

Screenshots

Here are in-game screenshots showcasing gameplay from Capture the Flag.

Attack.PNG
Stand Fast.PNG
Defence.PNG
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