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DeadForce: Redemption

Solent University - Computer Graphics & Game Systems (DAC415)

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Released: Jan 2018

Project Length: 3 months

Team Size: 4

Platform: PC

Engine & Tools: Unreal (Blueprint)

Available on request

Tags: 3D, Action, AI, Simulation, Third-Person Shooter

Description & Modes

Here is the description of the game and the associated game modes for this title.

DeadForce: Redemption is a brief, third-person shooter, designed to show off assets made by students. Each student was tasked to create a section of a single level, along with assets to fill said section. Once completed, the sections would be streamed together to create the entire level and then showcased.

 

Students were required to build assets and texture them using 3DS Max. In addition, the students had to create a story alongside their designs, that would compliment the mechanics of the game. 

Contribution

Artist & Gameplay Designer.

  • Streetcar (3D model)

  • Modular bar set (x3) (3D model)

  • Table (3D model)

  • Leather chair (3D model)

  • Leather stool (3D model)

  • Fire hydrant (3D model)

  • Air conditioner (3D model)

  • Leather, metal, wood, wallpaper, brick, and fence (2D textures)

  • Props (Cars, bars and furniture)

  • Visuals and textures

  • Narrative

  • Lighting

  • Storyboards

Screenshots

Here is a storyboard and in-game screenshots showcasing gameplay from Deadforce: Redemption.

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