Dimension Jumper
Esher College - Extended Project Qualification (EPQ)
Role(s): Sole Developer
Studio: N/A
Team Size: 1
Platform: PC
Engine & Tools: GameMaker Studio 1.4 (GML)
Timeline: Feb 2016 - Mar 2016
Published: Available on request
Tags: 2D, Action, Adventure, Metroidvania, Platformer, Puzzles, Retro, Sci-Fi
Project Overview
A brief look at the game's concept, mechanics, and development journey.
Dimension Jumper is a retro-inspired 2D Metroidvania platformer. Step into the boots of a solitary spaceman on a mission to reunite with his identical (but red) counterpart. Battle space slugs, robots, and spirits while collecting keys to unlock hidden secrets across 15+ rooms.
Inspired by the classic Sorcery+ (1985), Dimension Jumper holds a special place in my heart as my first foray into game development. This project sparked a passion I never expected, igniting my love for the craft and shaping my journey in creating games.
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Development Highlights
Driving the vision, mechanics, and execution as the project's sole developer.
[Sole Developer]
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Created all game art using GameMaker Studio's built-in sprite editor, including spacemen, biomes, medkits, spaceships, enemies (space slugs, robots, and spirits), keys, locks, portals, torches, lamps, and various environmental objects.
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Designed 16 unique rooms spanning five distinct biomes, each with its own aesthetic and gameplay challenges.
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Programmed core mechanics in the GML coding language, including player controls, enemy AI, room transitions, shooting and combat systems, health management, scoring, and puzzle logic.
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Conducted extensive playtesting to refine gameplay and ensure quality, culminating in a presentation at Esher College's EPQ showcase, where the game earned top marks.
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Screenshots
Screenshots that highlight key moments and environments from Dimension Jumper (2016).



