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Dimension Jumper

Esher College - Extended Project Qualification (EPQ)

Role(s): Sole Developer

Studio: N/A

Team Size: 1

Platform: PC

Engine & Tools: GameMaker Studio 1.4 (GML)

Timeline: Feb 2016 - Mar 2016

Published: Available on request

Tags: 2D, Action, Adventure, Metroidvania, Platformer, Puzzles, Retro, Sci-Fi

Project Overview

A brief look at the game's concept, mechanics, and development journey.

Dimension Jumper is a retro-inspired 2D Metroidvania platformer. Step into the boots of a solitary spaceman on a mission to reunite with his identical (but red) counterpart. Battle space slugs, robots, and spirits while collecting keys to unlock hidden secrets across 15+ rooms.

 

Inspired by the classic Sorcery+ (1985), Dimension Jumper holds a special place in my heart as my first foray into game development. This project sparked a passion I never expected, igniting my love for the craft and shaping my journey in creating games.

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Development Highlights

Driving the vision, mechanics, and execution as the project's sole developer.

[Sole Developer]

  • Created all game art using GameMaker Studio's built-in sprite editor, including spacemen, biomes, medkits, spaceships, enemies (space slugs, robots, and spirits), keys, locks, portals, torches, lamps, and various environmental objects.

  • Designed 16 unique rooms spanning five distinct biomes, each with its own aesthetic and gameplay challenges.

  • Programmed core mechanics in the GML coding language, including player controls, enemy AI, room transitions, shooting and combat systems, health management, scoring, and puzzle logic.

  • Conducted extensive playtesting to refine gameplay and ensure quality, culminating in a presentation at Esher College's EPQ showcase, where the game earned top marks.

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Screenshots

Screenshots that highlight key moments and environments from Dimension Jumper (2016).

DJ_1.PNG
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