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Project 90 (Unannounced Point & Click Game)

About

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Project 90 is the codename for an upcoming point-and-click adventure game. In the game, players assume the role of a character travelling through a fantasy world filled with quests, puzzles, and memorable encounters as they explore its story and secrets.

Project Info

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Role(s):​ Game Producer, QA Lead, Game Designer

Team Size: 2

Timeline: May 2023 - Present

Engine: Unity (C#)

Tags: 2D, Adventure, Point & Click, Pixel Graphics

Updated: Mar, 2026

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Being developed part-time by myself and Matt Corben under our studio name, Team Cerberus, this project channels our shared passion for 90s point-and-click adventure games into an ambitious title we hope to release in the near future. It means building everything from the ground up: a brand-new world filled with unique characters, intriguing relationships, memorable locations, and challenging puzzles.

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While we’re keeping many details under wraps for now, we’re very excited about how the project is shaping up. By the end of 2024, we had written over 115,000 words of dialogue, designed more than 20 quests packed with puzzles, and developed over 40 characters for players to meet and interact with.

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Our focus going into 2026 is to finish the story and continue developing the game’s core mechanics. I’m looking forward to sharing more updates on the project as development progresses.​​​​

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On this project, I primarily work as a Game Producer and QA Lead, while also contributing as a Game Developer across multiple disciplines. As Game Producer, I manage the team’s workflow using a Kanban board to organise tasks and keep development running smoothly.

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As a Game Developer, I designed and implemented half of the game’s point-and-click puzzles, including several creative mini-games, and collaborated on implementing core mechanics in Unity to ensure engaging gameplay.

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I also help shape the game’s narrative by writing dialogue, developing lore, and designing quests. In addition, as QA Lead, I thoroughly proofread and test content to maintain a consistent level of quality across the game.​

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Working on this passion project has been an incredibly rewarding experience so far. Matt and I are committed to maintaining a high level of quality in everything we create. While we often take on ambitious ideas, our goal is to make games that feel meaningful and memorable to the people who play them.

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We’re more determined than ever to create something that feels special and personal to us. When the time is right, we’re excited to invite players to engage with the project through playtesting and feedback so we can refine the experience and deliver the best version of the game possible.

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